So I got my first game under the belt, and while it gives a bit of a mixed sight as it was in a multiplayer game, I did get some insights into my force.
While facing only the Dead as opponents, with two big flyers rummaging on my flank of small units, I was in for a hard ride to start with.
So in general I learned a few things, like bumping unit numbers to 20 or even 30, instead of the tactical flexibility of small units. This has to do with something I wasn`t used to yet: charge arcs are gone.
My plan on slipping past the large blocks of opposing cavalry and infantry as such was totally useless, and it was a struggle for survival of even something of my force as such.
The General: while outclassed individually, he did a sterling job with his Hold The Line! ability. Seeing Neferata and the Zombie Dragon, I know it would be suicide to send him in, so he just tried to keep the line more or less together and hope for the best.
Death Hag: even though she managed to wound herself in the one time she tried her ability, the combination of her presence, witchbrew and the Witch Aelves made that she was a mean attacker, and survived (barely) against a unit of restoring skeleton warriors. Who had 3 attacks each...
Halberdiers and Free Militia: nothing to say about them, apart from trying to block of some approach lines, they didn`t take part in the battle really, staying around the general as a screen.
Handgunners: they did a good job, with their to hit bonus for staying immobile, as well as the Hold the Line! ability even causing them to wound the dragon lord more then a Bloodthirster (namely once, lol). The short range makes them very vunerable to cavalry though, who can stand at 17", ride forward 12, then charge 5" (a do-able roll) without them to ever have a chance to fire now that stand and shoot is gone.
Greatswords: I made a mistake here in not realising they are also State Troops and would benefit from the Hold the Line! rule. They initially lost half their number to a breath attack, but with their armour, damage and rend proved a bit of a bump for the dragon (he did heal though, but heck). Could as such have hurt a lot more with +1 to hit and wound.
Doomriders: the victims of not knowing the charge arcs thing, they did manage to survive a single round versus a block of heavy cavalry. However, the one casualty they Doombolted returned with the raise dead thing those guys do.
Swordsmen: fought against skeletons, and died / ran off. The Empire seems a bit booh-booh`t on numbers bonusses, as the skellies get three attacks for being with 30, but these guys would only result in a +2 to hit, but still one attack only in such a big unit.
Witch Elves: beasts on the charge in combination with the Hag, but they die just as fast. And rolling a 6 on your Morale didn`t help of course, resulting in the whole unit running off.
I must confess, I ain`t keen on the Dead guys, high battleshock, lots of attacks, strong characters... and they don`t crumble, nor lose morale value if the big vampires around them drop dead. Their slow move of 4" isn`t making that big of a difference versus speed 5 humans, so my best bet for the big battle is to just plainly try and avoid them...
But heck, all things considered, my mainly battleline unit force survived...
Keeping The Hobby On The Q.T...
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